     AddCSLuaFile( "cl_init.lua" )
     AddCSLuaFile( "shared.lua" )
      
     include('shared.lua')
	 
	 function ENT:SpawnFunction( ply, tr)
		local SpawnPos = tr.HitPos
		local ent = ents.Create( "colonies_watermelon" )
		ent:SetPos( SpawnPos + Vector(0,0,15) )
		ent:Spawn()
		return ent
	end

      
    function ENT:Initialize()
		
		self.Entity:SetModel("models/props_junk/watermelon01.mdl")
		self.Entity:PhysicsInit( SOLID_VPHYSICS ) // Make us work with physics,
		self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) // after all, gmod is a physics
		self.Entity:SetSolid( SOLID_VPHYSICS ) // Toolbox 
		self.Entity:GetPhysicsObject():Wake()

		self.claimer = nil
		
    end
     
     function ENT:OnTakeDamage(dmg)
    
     end
	 
	    
	/*---------------------------------------------------------
	Name: OnRemove
	Desc: Called just before entity is deleted
	//-------------------------------------------------------*/
	function ENT:OnRemove()

	end
  
    
	function ENT:Think()
	
	end 